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NVIDIA Isaac GR00T 1 768x366
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Ai Category: Vision-Language-Action ModelsAi Tags: Embodied AI Foundation Model Humanoid Manipulation Open-Source vision-language-action
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GR00T (Generalist Robot 00 Technology) is NVIDIA’s open VLA family for humanoid robots, first announced at GTC 2025. It uses a dual-system architecture inspired by human cognition: System 2 is a vision-language module (built on NVIDIA’s Eagle VLM) that interprets the scene and language instruction, while System 1 is a diffusion-transformer action module that generates fluid motor commands in real time via flow matching. The two systems are tightly coupled and trained end-to-end on a heterogeneous mix of real robot trajectories, egocentric human videos and synthetically generated data (the GR00T-Dreams / Cosmos pipeline). The first release, GR00T N1, was a 2.2B-parameter model; it was followed by GR00T N1.5 and the current GR00T N1.6-3B documented release, with N1.7 in early access using a new VLM backbone and 20,000 hours of human-video pre-training. The model is cross-embodiment and can be post-trained for a specific humanoid with as few as 20-40 demonstrations. Limitations: the weights are released under NVIDIA’s own licence (largely non-commercial for the model checkpoints — review carefully); it is optimised for the NVIDIA stack (Isaac Lab, Isaac Sim, Jetson); and real-time humanoid control needs substantial on-board compute. The directory should note that GR00T is a fast-moving family — the version number listed will date quickly.

NVIDIA Isaac GR00T

Isaac GR00T is NVIDIA's open foundation-model family for generalist humanoid robots. It uses a dual-system vision-language-action design and is openly released for developers to post-train onto their own humanoid platforms.

GR00T (Generalist Robot 00 Technology) is NVIDIA’s open VLA family for humanoid robots, first announced at GTC 2025. It uses a dual-system architecture inspired by human cognition: System 2 is a vision-language module (built on NVIDIA’s Eagle VLM) that interprets the scene and language instruction, while System 1 is a diffusion-transformer action module that generates fluid motor commands in real time via flow matching. The two systems are tightly coupled and trained end-to-end on a heterogeneous mix of real robot trajectories, egocentric human videos and synthetically generated data (the GR00T-Dreams / Cosmos pipeline). The first release, GR00T N1, was a 2.2B-parameter model; it was followed by GR00T N1.5 and the current GR00T N1.6-3B documented release, with N1.7 in early access using a new VLM backbone and 20,000 hours of human-video pre-training. The model is cross-embodiment and can be post-trained for a specific humanoid with as few as 20-40 demonstrations. Limitations: the weights are released under NVIDIA’s own licence (largely non-commercial for the model checkpoints — review carefully); it is optimised for the NVIDIA stack (Isaac Lab, Isaac Sim, Jetson); and real-time humanoid control needs substantial on-board compute. The directory should note that GR00T is a fast-moving family — the version number listed will date quickly.

Embodied AI, Foundation Model, Humanoid, Manipulation, Open-Source, and vision-language-action
NVIDIA Research (GEAR team)
Vision-Language-Action Models
United States
Mixed (code open-source; model weights under NVIDIA licence, largely non-commercial)
Production-ready (open foundation model; actively iterated)
2.2B (N1) / ~3B (N1.6-N1.7)
On-device possible (~10-12 GB GPU VRAM for inference; 24 GB for fine-tuning; deploys to Jetson AGX / Thor)
Python SDK / HuggingFace
Documentation URL
GitHub URL
NVIDIA, 'GR00T N1: An Open Foundation Model for Generalist Humanoid Robots' (2025) - arXiv:2503.14734
Fourier GR-1 and 1X humanoids (used in the GR00T N1 paper for bimanual household tasks); Unitree G1 humanoid; early-access partners include Boston Dynamics, Agility Robotics and NEURA Robotics. Used in developer pilots and demonstrations.

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